Virtual Reality in Education

What is Virtual Reality (VR)?

Virtual Reality is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment.

How is VR being used in education today?

VR is used heavily in the medical industry, flight industry, through Google expeditions in classrooms and in many other ways. Virtual Reality experiences are also offered in part through applications and technology providers like YouTube, Netflix, Google, Occulus, and Samsung. Virtual Reality allows the learner to feel as if they are in a different environment which helps them interact in different ways and increase engagement.

Click to try out a VR flight simulator!

This research project from EDAE-590 focused on Using Virtual Reality in Education.

Watch this helpful video below!

Will VR become more mainstream in education?

While statistics on VR in education have yet to be fully measured, the steady growth of the market is reflected in the surge of companies solely dedicated to providing educational curriculum and content, teacher training and technological tools to support VR­-based instruction in the classroom (zSpaceAlchemyVRand Immersive VR Education). Myriad articles, studies and conference presentations attest to the great success of 3D immersion and VR technology in hundreds of classrooms in educationally progressive schools and learning labs in the U.S. and Europe.

Companies like Google are finding ways to economically bring virtual reality to classrooms across the world.

What are the cons of VR?

The con of VR is (for now) the cost. However, educators can find inexpensive resources – some even free – to provide students with virtual reality learning experiences on a smaller scale.


Stansbury, M. (2016, October 17). 5 ways virtual reality is being used in education right now. Retrieved July 9, 2017, from

Reede, E., & Bailliff, L. (2016, January 23). When Virtual Reality Meets Education. Retrieved July 9, 2017, from