What is Virtual Reality (VR)?
Virtual Reality is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment.
How is VR being used in education today?
VR is used heavily in the medical industry, flight industry, through Google expeditions in classrooms and in many other ways. Virtual Reality experiences are also offered in part through applications and technology providers like YouTube, Netflix, Google, Occulus, and Samsung.
Will VR become more mainstream in education?
While statistics on VR in education have yet to be gathered, the steady growth of the market is reflected in the surge of companies solely dedicated to providing educational curriculum and content, teacher training and technological tools to support VR-based instruction in the classroom (zSpace, AlchemyVRand Immersive VR Education). Myriad articles, studies and conference presentations attest to the great success of 3D immersion and VR technology in hundreds of classrooms in educationally progressive schools and learning labs in the U.S. and Europe.
What are the cons of VR?
The con of VR is (for now) the cost. However, educators can find inexpensive resources – some even free – to provide students with virtual reality learning experiences on a smaller scale.
The below PowerPoint gives additional resources, articles, and statistics on using virtual reality in education.
Stansbury, M. (2016, October 17). 5 ways virtual reality is being used in education right now. Retrieved July 9, 2017, from https://www.eschoolnews.com/2016/10/17/5-ways-virtual-reality-used-education-right-now/
Reede, E., & Bailliff, L. (2016, January 23). When Virtual Reality Meets Education. Retrieved July 9, 2017, from https://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/